Tag Archives: HoloLens

Can smartglasses replace smartphones?

As I previously mentioned I think that 3D visual user interface (provided as augmented or mixed reality, such as by Microsoft’s HoloLens) is going to be the future of app development. Accompanied, maybe, by AI-enabled voice assistants available in more … Continue reading

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Surface Phone? vs. HoloLens (2?)

More and more rumors indicate that Microsoft will eventually release a “power phone” (Surface Phone?) From my understanding, that will be a phone that would be capable of running classic Windows desktop apps (Win32), and therefore they will be, indeed, more than a … Continue reading

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Non-game 3D apps in Unity

HoloLens (and more generally, Windows Holographic) is around the corner and will transform the way people interact with devices and their expectancies from them. Holograms and 3D gestures are the new user interface elements you need to consider when you develop … Continue reading

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Some Holographic questions

Thinking about Windows Holographic app development, I am wondering about two things: If we want to develop holographic UI component libraries, would it be OK/enough to simply use class libraries as it seems to be required now? Or should Microsoft also … Continue reading

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Microsoft October Event: developer view

Yesterday Microsoft announced a few things at its October Event. Let’s see what I think this means for a developer. Windows 10 Creators Update, 3D, HoloLens and Windows Holographic We need to start embracing 3D in our apps, both in our … Continue reading

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Prepare for holographic era

Looking on trends, business news, and development forums, I’m now pretty sure that holographic apps will represent the next wave of technological innovation in just a few years. No, smartphones will not suddenly die, but more and more people will probably buy … Continue reading

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